At long last, Season 01 of Call of Duty: Warzone 2.0 and Modern Warfare II has officially arrived, and so have the patch notes.
From weapon balancing changes to bug fixes, quality-of-life additions and more, here's a breakdown of the Season 1 patch notes for Warzone 2 and Modern Warfare 2.
Warzone 2, Modern Warfare 2 Season 1 Patch Notes
Here are the official adjustments Infinity Ward and Raven Software have made in this patch:
Progression
- Players can now progress beyond level 55 and earn Prestige rewards
- Seasonal progression will not reset
New Weapons
- Free Weapon acquirable via the Season 01 Battle Pass (A7)
- Free Weapon acquirable via the Season 01 Battle Pass (A6)
- Unlocked via Store Bundle or Weapon Unlock Challenge
Warzone 2, Modern Warfare 2 Season 1 Weapon Changes
Assault Rifles
All
- Increase to long distance flinch on all Assault Rifles
Kastov 545
- ADS speed increase
- Improved ironsight ADS sight picture
Kastov-74u
- ADS speed decrease
- Hip spread increase
M4
- Hip spread reduction
M16
- Rate of fire increase
- Hip spread reduction
- Recoil recenter speed increase
- Shot grouping improvement
- Increase ADS movement speed
- Increase strafing movement speed
- Semi auto recoil reduction
- Semi auto damage reduction
STB 556
- Close range damage reduction
- Reduced sprint to fire speed
Battle Rifles
FTac Recon
- ADS speed improvement
- 5 round magazine - speed and handling improvement
- Increased flinch caused by bullets
- Hip spread decrease
SO-14
- Increased hip fire when full auto
Handguns
- Increase to close range flinch on all Handguns
LMGs
- Increase to long distance flinch on all Light Machine Guns
Marksman Rifles
SA-B 50
- Minor increase to flinch when hit
SP-R 208
- Large increase to flinch when hit
Shotguns
All
- Increase to close range flinch on all Shotguns
Lockwood 300
- Damage range reduction
Bryson 800
- Close range damage increase
- Hip spread increase
SMGs
All
- Increase to long distance flinch on all Submachine Guns
FFS Hurricane
- ADS move speed increase
- Increased headshot damage
- Increased far damage range
Minibak
- Movement speed decrease
- Damage range decrease
- ADS speed decrease
- Hip spread increase
PDSW 528
- Movement speed increase
- Damage range increase
- ADS speed increase
- Hip spread decrease
- Adding Laser and Flashlight Attachments
VEL 46
- Damage range increase
Sniper Rifles
Signal .50
- Fixed attributes on the Signal .50 barrels
Weapon Bug Fixes
- Fixed an issue with the Schlager TTF3 Riser ammo comb on the STB 556 Assault Rifle
- Dropshot exploit fix
- Fixed exploit with bipod mount launching, re-enabled bipod use
- Fixed incendiary damage over time to not flinch the player
New Operators
Zeus (KorTac)
- Unlocked automatically with purchase of Season 01 Battle Pass
Balancing
- Reduced the critical damage multiplier on the Heavy Tank (from 1.6 to 1.25)
- Reduced the damage of the PILA against tanks from 30 to 25%
- Reduced vehicle explosive damage against other vehicles (percentage varies by vehicle)
Bug Fixes
- Tuned exiting the RHIB to help mitigate an issue with players getting stuck
- Exiting the RHIB now places you within the boat. You'll no longer be left in the water behind the boat when moving
- Fixes to vehicle-on-vehicle bug that caused vehicles flying as a result of certain collisions and vehicles pushing others back
- Fixed a bug where the vehicle camera was re-initializing after repairing a wheel
- Fixed vehicles becoming permanently submerged when another vehicle lands on top of them
Equipment
- The Drill Charge sticking to the Riot Shield will always kill the player using the Riot Shield (even if they have the Bomb Squad perk)
Killstreaks
- Cluster Mines now stick to all vehicles
- Ally deaths no longer give the player assist points while their Counter UAV is active
Warzone 2 Modes
Battle Royale
- Core Solos
- Core Duos
- Core Quads
- Third Person Trios
- Unhinged Trios
DMZ
- Trios
Warzone 2 New Perks
- Birdseye: UAV and Radar pings show the heading of the enemy.
- Bomb Squad: Take reduced damage from non-killstreak explosives. Reset fuse timers when picking up live grenades.
- Fast Hands: Reload, use equipment and swap weapons faster.
- Focus: Extended hold breath duration and reduced flinch when ADS.
- Overclock: Field Upgrades are rechargeable and you can store an additional charge. Charge rate decreased by 20%.
- Resupply: Start with an additional Lethal. Recharge equipment over 30 seconds. Previously known as Restock.
- Strong Arm: Throw equipment further. See a preview of the trajectory.
- Survivor: Enemies that down you get automatically pinged. Get revived faster by allies.
Warzone 2 New Field Upgrades
- Battle Rage: An experimental stimulant that gives you an adrenaline rush resulting in quicker Health regeneration, resistance to enemy Tactical Equipment and explosives, and a constantly refreshed Tactical Sprint. This effect persists through damage.
- DDoS: Activates a device that deactivates electronics, and disrupts enemy sensors in the immediate area for a short period of time.
- Inflatable Decoy: A proximity activated decoy mine that violently deploys a kevlar target to confuse and distract opponents.
- Portable Radar: Emits a periodic radar ping to detect nearby enemies.
- Revive Pistol: Equip a revive pistol capable of reviving downed teammates or yourself. Hits to critical locations may be harmful to hostile targets.
- Suppression Mine: A trip mine that, when triggered, emits a constant sound wave that disrupts enemy vision and slows their movement.
Modern Warfare 2 Maps
- Shoot House (6v6) is now live with Season 01
Battle Maps
- Fixed floating grass in Sarrif Bay
- Fixed stretched texture in Santa Seña
- Miscellaneous bug and exploit fixes across all Battle Maps
Core Maps
- Fixed bullet penetration issues across some maps
- Player and equipment collision fixes
- Al Bagra Fortress barracks lighting fixed
- Fixed some deployable cover locations
- General exploit fixes
Modern Warfare 2 Modes
Multiplayer
- Tier 1 is live with Season 01
- Due to recently discovered issues, CDL Moshpit will not go live on the morning of 11/16, as expected
Special Ops
- "Defender: Mt. Zaya - Modified" mission is now available
- "High Ground" mission now available
- Fixed bug where players were unable to revive a teammate if they went down near an ammo box
- Now rewards Stars when collecting intel
Single Player
- Addressed issue where player could get stuck in the elevator during the “Countdown” mission
- Fixed issue where sequence would not kick off during second half of “Kill or Capture” mission
UI/UX
- Combat Record has been added for Core Multiplayer
- Calling card menu has been revamped to show challenges
- Customize tab added (with the addition of custom loading screens)
- Other new content types
- Updates to Weapons tab
- Players can now hold the Ping keybind to communicate via custom visuals and voice lines
- Looking For Party feature now includes preference filters
Quality of Life
Console Field-of-View Slider
- Consoles now have the option to adjust their field-of-view setting up to 120 degrees.
Improved Footstep Audio
The audio team has made significant improvements to the audio system to address this key area.
Squad Score in the UI
- Players will now be able to see the total scores for their entire squad in the in-game Scoreboard.
Join In Queue
- Players are now able to join other Players while they are queued up.
- If a Player joins a full squad that is already queued, the squad will be removed from said queue.
Stowed Weapon Infil
- To guarantee a fair match start, weapons are stowed while skydiving during initial deployment.
Ascenders
- Players now can look around and shoot their weapon while using an ascender.
- Players can now attach to an ascender while falling.
Parachuting
- Players who are parachuting can now mantle and ledge hang.
Ledge Hanging
- The new ledge hanging mechanic makes it easier to traverse over large obstacles.
Automatic Item Pickup
- Backpack slots occupied by stackable items will automatically pick up additional copies until that stack reaches max capacity.
PC Settings
Stow Keybind
- By default, you hold the "Scoreboard" key to stow and "Interact" to equip. Now you're able to set a different keybind for Stow.
Gyro Aiming
- You’re now able to aim using your gamepad’s gyroscope.
"Backpack Behavior: Mixed"
- This new option makes it possible to use the backpack with toggle (cursor) and hold (no cursor).
Ledge Hang Behavior
- This option changes the inputs required to perform a Ledge Grab.
For more on Call of Duty, be sure to check out our top five lists:
- Top 5 Call of Duty Games of All Time
- Top 5 Call of Duty Guns of All Time
- Top 5 Call of Duty Maps of All Time
- Top 5 Warzone Moments of All Time
- Top 5 Warzone Seasons of All Time
Additionally, feel free to check out our timeline on the history of the Call of Duty franchise!
This article was originally published on dbltap as Warzone 2, Modern Warfare 2 Season 1 Patch Notes: All Weapon Buffs and Nerfs.